![]() The early sections are formulaic and relatively unchallenging, while the highlights are director's cuts of the original - even including a messy finale on a boat. Worse, it's ambivalence gaming at its most. ![]() This is a tweaked retread, with less glaring faults, but less of the - infrequent - touches of genius that illuminated the original. Playing Black Monday is like watching your favourite episode of The Bill on a wonky VHS - essentially good, but the picture keeps wobbling and you've seen the best bits before. couldn't be more similar, bland or - whisper it - sporadically worse. In short, the approach couldn't be more different, and the results. And the developers have addressed the glaring flaws - poor targeting, maddening stealth and crappy camera. The misleading PR guff about 'When is a movie more than a movie?' is history. Result? Black Monday took just two years to develop (the original took six). Why? Since the faults were: (a) obvious and (b) easy to fix. Sony must have been delighted that The Getaway was given a (cough) mixed critical reception.
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